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Count by 1s from 0-120

Top Marks Counting Games

Timeframe: 5+ minutes

Audience: 1:1, small group or whole class

Materials: Device. Number line or hundreds chart are optional.



Summary: This website has different themed games eg. Underwater Counting, Teddy Numbers or Helicopter Rescue. Students need to count the objects and match the words/numbers to the collection using a drag and drop action. There are differentiated options on the website.

Guiding questions: 

Sound Count

Timeframe: 5-10mins

Audience: Small groups or whole class

Materials: Large tin or metal bucket/container, heavy items for counters

Summary: Explain to the students that every time they hear one of the counters make a sound (when it’s dropped and hits the bottom of the tin/bucket) they must say the next number in the counting sequence. The teacher holds all the counters in their hand, and hides their hand inside the tin/bucket, so students cannot see when they’re about to drop another counter. Counting in this way breaks the cycle of rote counting, and can be really handy for those students who rely on rhythm to count.

Guiding questions: What is the next number? How do we know? How many items are in the bucket now? How many will it contain once I drop another one?

Source: Unknown source

Castle Defence

Timeframe: 5-10mins

Audience: Students play individually

Materials: iPads/computers



Summary: Students race against a timer to count up all the items on the screen, using a range of strategies (counting by ones, subitising, doubling etc). On an iPad, a number keypad will come up on the screen after they’ve had time to count. On a computer, they can use their keyboard to type in the correct number. As they progress through the game, it grows in difficulty.

Guiding questions: How can we count quickly? Can you see any collections of objects that are easy to ‘know’ how many there are, without counting each individual object? 

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